The player now has two choices:
Mission 42-66 Nexus CampaignEdit
The other two are purely optional, depending on the type(s) of decks you're making.
Dracorex is extremely annoying and will make completing these missions fairly difficult. He requires you to avert from standard operations and use rally and strike, but his abilites and deck compositions are challenging.
Try to take out the enemy units quickly. Strike works very well on these missions. Pierce, Rally and Anti-Air are also useful.
If you feel like the enemy has too much Evade (you will meet the first Evade enemy on 45), you can attempt to use a slowroll deck or Poison. Havoc, Draconian Queen, Rifter, and Polluted Blaster (if you have it) work well in these missions.
Now, the enemy is beginning to bring Evade up. You should stick to Assault cards on these missions and use units with 2-3 attack and 0-2 delay time. Strike is still viable, but is no longer the solution.
These missions have no Flying units, so you can ditch units with only AntiAir. Except 59, where 3 out of 10 enemy units have Flying, but only the Phoenix worths attention. Using Flying on the early Missions in this locations can be profitable, as they lack anti-air, but their anti-air becomes greater the more missions that go on. With little-no siege early on, you can use Structures. But, from Mission 57 and after, the enemy poses a threat with their Siege.
Valkyries, Revolvers, and Remote Analyzers are not viable against Terrogor because of his Mimic ability that will turn your abilities against you. ComSat Terminal is very useful in an all-Imperial Deck though. Your units will also have to have at least 3 health to survive against potential threats.
Weaken 2 will shut down nearly all of Vik's units. Having Dalia as your Commander, and healing from Assaults or Structures will easily win those missions.
Other Structures are a possible choice for these Mission. Freddie, Atlas, and Eva are also viable for this deck for these Missions. You don't need many Assault units at all. Missle Silos can be replaced by Artillary Encampments if needed, and more of either, or both, can be added inter-changeably.