Tournaments also rewardto top 50% of individual members
Quests also rewardon finish
Expected to end on January 3, 2013 at 16:00 (UTC)
Conquest Map resetted
2.5.6
December 7, 2012
Awakening Shards, Terminus Shards and Occupation Shards are now considered equals
Each Player now can only stockpile a certain amount of Shards
Packs are now purchased with Shards (at Store -> Packs) instead of crafted with Shards
Conquest updates:
Factions controlling 31 Tiles or more can no longer launch invasions
Tiles are now given Conquest Rating, varying from 1 to 20
Payout Tiers adjusted
Map expanded from 25x25 to 33x33
Clicking "Do Again" at the end of resumed Surge mode Faction Battles would launch another Faction Battle on Fight mode; now doing so will launch on Surge mode
Characters that are not chattable were also not typable elsewhere in-game; such characters are now typable
All existing players prior to this update get 10 Occupation Shards for free
2.4.10
December 2, 2012
Official end of the Xeno Domination event, at 18:00 UTC
2.4.10
November 29, 2012
for Xeno Domination no longer collectible at 18:00 UTC
Missions of the Xeno Domination side mission set are no longer playable
2.4.10
November 20, 2012
New Mission: Super Xeno Domination
Part of the Xeno Domination side mission set
Cost and reward are all 4 times as those of Xeno Domination 4, exceptwhich is slightly more than 4x (50 and 12)
Xeno Domination event period extended by 24 hours
New Vault Section: Rewards
Additional copies of cards that normally can only be acquired once throughout the game can now be purchased by players who have acquired it and are still having it, at 25each
Factions can now be ranked with number of Conquest Tiles owned
Battleground effects of Tiles now are shown with the circular icons rather than terrain-camouflaged graphics
Hovering the mouse pointer onto individual Tiles now displays description of Battleground Effects being applied to the Tile
2.2.58
September 20, 2012
Quests were refreshed on a 24-hour clock; now the refresh happens every twenty-three hours
Players who attacked a defence Slot of a Faction Conquest Tile can now see the protection timer imposed to the Slot against him/her
2.2.55
September 19, 2012
IDs of Defense Slots of Faction Conquest Tiles are now visible
Activity log added to Faction Conquest Tiles
Logs are Slot-bound, allowing fellow members of both invading and defending Factions to see performances over the Slot
Protection Timer of individual Tiles now made visible
Items for Faction Conquest Upgrades owned by individual members are now dispayed in the Members List
Reinstated the border-only restrictions for Factions without Conquest Tiles; in response of players using Factions made predominantly of alternate accounts to invade different tiles in order to prevent individual Factions from expanding in Conquest or being invaded
Once attacked, Defence slots of Faction Conquest Tiles were protected from attacks of all members of invading Faction; now only individual members will suffer protection
Conquest Tokens were claimed on a 24-hour cooldown clock; now the cooldown is twenty-three hours
2.2.52
September 15, 2012
Faction Conquest battles were performed on attacker-first basis; now they are performed on defender-first basis
Factions without Conquest Tiles were only able to invade Tiles on the border of the Map; now they can invade Tiles up to 4 Tiles further inward
"Do Again" button added to Raids, Arena battles and Faction battles
Location of "Your Hand" dialog box is saved across sessions
Buttons that used to be called "Home" in Tournament screens are now renamed to "Main"
Cards used in a deck being edited are now sorted by individual card IDs
Leaders and Officers of a Faction will be notified with an exclamation mark at the "Applicants" tab of Faction screen when new applications appear in the queue
Tooltips of components always show how many a player has
Individual Faction War screens now arrange players of both factions by descending order of points won, instead of by account ID of individual hosting platforms
Foil Cards: Each pack has a chance for a random card to be foil instead of the regular version. They have a shiny finish to them and sell for 5 times the amount of gold as regular cards. They will appear separately in the player deck editor and the foil version will replace the regular version in the player profile.
All existing players prior to this update get 25s for free
A new and improved user interface
Update panel on home page so players can see what changed without having to come to the forums.
Overview panel on home page will show current missions, Faction Wars, Raids and Tournaments.
The Raids and Missions are merged into a new page called "Map".
The Arena and Tournaments are merged into a new page called "Battle".
Featured Tab on Store shows most recent pack and Promo Cards
Vault now divided into Core and Promo. Core will only contain cards in Packs. Promo contains all Promo cards ever released including Legendaries.
The way the Elite store works has changed. The bonus is now awarded as you purchase War Bonds, and can be claimed in the Featured Store page. The developers hope to add additional Elite levels in the near future to continue to reward players who support the game. These will be applied retroactively and will award previous supporters with bonuses as well.
The skill filters have been moved back to their original position (the new filters added in 1.10.19 have been kept)
The skill filters are now expandable and start out collapsed so new players won't be intimidated by it when they first see it. The game will remember whether the player leaves it expanded or collapsed
A search/filter option for Find Rivals in Factions has been added
1.10.19
January 3, 2012
Winter Solstice side missions now require 25 Energy instead of 15
Any player that obtained Hades during the Halloween promotion will still see the exclusive artwork in their inventory and profile. It is not possible to get both versions of the card
Faction news now shows the name of the player who performed an action (such as declaring a war, kicking a member, etc.) within the faction.
Made some changes to Faction chat that should help with problems players were experiencing while using it
Raid refresh button is now working correctly
1.9.11
October 27, 2011
New Legendary tournament reward Hades, with exclusive art until Nov 1st
9 Max Energy Upgrades (7 unlocked by level and purchasable with Gold, 2 purchasable with War Bonds)
1.8.54
September 6, 2011
'!' on the 'Past' button to notify players when they have unclaimed tournament rewards.
Added a refresh button to Wars in Factions.
Rankings in the tournaments are now updated every 2 minutes rather than every time a player refreshes.
Global rankings now update every 10 minutes.
Also due to a lack of participation we have replaced 25 WB-entry Tournaments with lower costing WB tournaments.
1.8.46
September 1, 2011
Bug fixes for Tournaments.
1.8.41
August 30, 2011
Kongregate: Tournaments released.
Kongregate: 6 Achievements and 12 New Reward cards have been released (10 Tournament rewards and 2 Achievement Rewards).
1.8.29
August 29, 2011
Facebook: Tournaments released.
Facebook: 6 Achievements and 12 New Reward cards have been released (10 Tournament rewards and 2 Achievement Rewards).
1.7.81
August 22, 2011
A few bug fixes that only seem to have affected a small number of users.
Preventing players from playing with decks that were glitched and had more than 1 Legendary or copy of Unique in the deck.
Increased the level cap of Factions to 11. There are no reward cards yet, those and another increased level cap will be added in an update at a later time.
Promotional sales may appear when a player starts up the game. There are a variety of types (purchase Gold with War Bonds, random rare, pack discounts, energy discounts) and a variety of discount rates.
Non-Energy Promos: should see the popup when you first open the game. If accepted, the promo will not show up again and the player will receive a new promo 24 hours later. If declined, the promo will show up again next time the game is reopened.
Energy Promos: Player'll see the popup when the game is opened. Whenever the player buys energy refill it will show the discounted rate for purchase.
1.7.62
July 30, 2011
This update just included various bug fixes and optimization updates, nothing really significant.
Factions now have Infamy. Factions start with 0 Infamy and gain it by declaring war on Factions that are already in Defensive Wars.
Factions lose Infamy at the rate of 1 every 24 hours.
Factions cannot declare war on another Faction that has less Infamy than them (A Faction with 5 Infamy cannot declare war on any Faction with 4 or less Infamy).
None of this above affects wars current as of the update, only new ones.
Factions level 6 and higher now have an increased Range in the Find Rivals list. Levels 6 and 7 are able to declare war on any Faction 1 level under them and 2 levels above them. Factions with level 8 and higher will be able to declare war on any faction 2 levels either under or above them.
Factions that hit another Faction multiple times in a row or within a short period of time will not gain as much FP for a win and the Faction getting attacked will not lose as much FP for a loss. (This will affect current wars - if your faction is hitting the same faction for at least the 2nd time in a short period you will receive less points than normal for a win).
There is now a minimum damage requirement in order for the Faction to gain the full amount of Faction Points upon victory. It is currently calculated at 50 damage times the member cap of that faction so a faction with a cap of 50 has to do 2500 to get the full FP gain in a war. Factions that win a war but do not hit the damage req will still get some FP just not the full amount.
Tiers added on the lower end for rewarding damage in Raids (for example getting 405 damage will unlock the 400 honor reward rather than the 250)
1.7.32
July 6, 2011
4 New Raids each with their own exclusive new skills and strategies
12 New Reward Cards
1.7.16
June 22, 2011
Faction War updates have been released (Fight and Surge buttons. Fight is Attacker first, Surge is Defender first with a +20 point bonus if Attacker wins)
Missions - Tabs on the left side now have a scroll bar.
Deck Editor - Can now sort by Rarity, Skill, and also has a search bar for name.
Faction Wars - Hovering over a player's name reveals Points Won and Points Against.
Faction Chat - Bug fixed
Faction Wars/Raid - Your name should always appear at the top (if you are active)
Elite Store - Now has a timer.
Also some minor bug fixes here and there.
1.7.12
June 20, 2011
New Side Missions
New Reward cards
New Achievements
All existing players prior to this update get 25 for free
1.7.11
June 13, 2011
Faction wars will now be fought defense-first
The points lost by losing a faction war will be reduced slightly
Win/Loss ratio will be displayed for faction war members
Note: Win/Loss ratio includes both offensive and defensive wins.
Quitting a Faction Battle will always result in a surrender
The developers were expecting the following secondary effects that they saw as being very positive for the community:
Defense will not be a largely "lost cause"
Auto-play will be greatly reduced in effectiveness
This will refocus balance towards strategic battles rather than "stamina dumps"
Improvements were implemented to speed up the loading of the Factions page, especially for factions with a long history of wars and news
March 7, 2011
A bug that allowed users to reuse cards multiple times was fixed. These cards were 'ghosted', not quite 'duplicated', so the correct number of cards has been restored.
The Faction News now loads much more quickly and takes far less computer resources to load.
A handful of minor bugs have been fixed.
"Offers" were added as another way to earn War Bonds
Sharpshooter didn't get as much attention as it deserved during initial testing and the resultant form was a little too powerful. So after further testing the following change was made:
Sharpshooter health changed from 6 to 5.
Some assorted bug fixes, including Faction Wars sometimes being recorded more than once.
February 14, 2011
Faction level cap increased to 10 and have added new cards to the rewards page
Several bug fixes, mainly the deck editor and store bug not displaying the correct number of cards.
The live battle feature was suspended for being buggy.
Alliance bar updates. Click on an ally to have the option of viewing their profile or battling them!
View Profile buttons available for both faction members and applicants
December 13, 2010
Live Battles have been temporarily released to test effect on servers.
Faction wars rebalances:
Faction Rating level requirements have decreased:
Level 2: 100.
Level 3: 250.
Level 4: 400.
Faction Battle energy usage has increased from 5 to 10.
Faction Battle XP rewards increased.
Faction Battles now offers gold for a victory.
Factions can now only declare war against factions with FP difference below 150. For example, a Faction with 250 FPs can declare war against another Faction between 100 FPs and 400 FPs.
The Faction Rival list will now display a wider range of rivals.
November 30, 2010
Factions have been released.
We've also added a Daily Bonus to reward players coming in every day.
New deck sort functionality: Filter by Faction (e.g. Bloodthirsty, Imperial, etc).
The Anvil card has been buffed (+1 Attack, +1 Health).
A couple bugs relating to side quest achievements have been fixed.
An energy refill button now appears when the player is below 50 Energy. This still uses War Bonds.
Improved error logging to help identify recurring problems some users are facing.
November 2, 2010
A fix implemented that should help fix some of the mission errors.
Free Energy Refills were given to make up for the problems.
November 1, 2010
12 Enclave Side Missions
In 3 chains, that each ends in new reward cards.
19 new Achievements
October 12, 2010
Fixed "My Profile"
Fixed Replays
Arena rating now offers a diminishing returns on Combat Rating, for 2 hours. First hit is 100% of your rewarded CR, 2nd is 80%, 3rd is 60%, 4th is 40%, 5th is 20%, and any hit afterwards is worth 0 (until the two hours). This is meant to encourage battling multiple players and to combat collusion in the Arena.
Arena rating is now capped at 5000 until new brackets open up.
Fixed some cases of the FacebookRestErrorPost by application developer.