This page contains the analysis for the Xeno Walker Raid.



The enemy deck is very heavy on Jam, from the Commander on down. The player will very often find their Assaults being Jammed, possibly for multiple turns.


The enemy deck is also very heavy on Mimic, again from the Commander on down. Players very often found their Assaults' activation skills being used against them, unless those skills have activation modifiers.


Finally, there is a lot of Heal to contend with, most notably from the extremely durable Sustainer Xolan. An effective way of dealing with this is to destroy enemy Assaults before they can be Healed. Rush decks do this by destroying enemy Assaults before they can activate. Slowrolls do this by one-hit-killing enemy Assaults with high Attack in order to overwhelm enemy Healing.

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