This page contains the analysis for the Jotun, Sacred Guardian Raid.
Due to the enemy Commander's Blizzard ability, the player will not be able to see enemy Structure or Assault cards until they either activate or are destroyed.
The enemy has several cards with this skill which is essentially Jam which never fails. Unlike Jam, however, Freeze can target inactive cards, and stop their timer from counting down on the next turn.
Many cards in this raid have high health, which is typical among Righteous cards. The enemy deck will have at least five cards with Health 6 (or greater). Since Jotun has Heal All 2, these cards have a distinct advantage in survivability.