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This is the strategy page for the Blightbloom Raid.


Strategy[]

This entire strategy section needs to be re-written to be in line with Project:Standards/Content/Style and as per Project:Projects/Tyrant/Raids. This should be a brief strategy write-up that touches on broad topics such as skills and such, without getting into long lists of specific cards. Use specific cards in the player decks section, not here. This comment should be removed once the article has been improved/fixed.

  1. Due to enemy's 3 non-Wall Structures which will cause trouble when they are all active. Siege is mostly considered in player decks.
  2. Enemy is not high in direct firepower. Weaken can provide good defense before your kill cards come active.
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