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Structures

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Medicbay

Structures increase defense and certain units generate income when active in Force. Other Structures have attacking abilities. A variety of Structures may be added to the player's Forces depending on Formations acquired and available to the player.



Units
Commanders
Assault Units
Structures
Force
Formations
Vindicator


Structures acquired from BarracksEdit

Structure Att/Def
Ability
Proc Credit Cost Other Effects
Medic Bay 0 /0

Medic

16.40% $2,250,000 Chance to Heal Force; Healing (3), per fight (0.49)
Rally Flag 0 / 0 N/A $75,000 Generates $1,500/hour when active.
Thermite Bunker 16 / 16

Flamethrower

24.90% $40,000,000 Chance to cause fire damage; Damage 2-5 (3,60), per fight (0,87).
ComSat Terminal 0 / 0 N/A $200,000 Generates $4,000/hour when active.
Foundry 0 / 0 N/A $600,000 Generates $15,000/hour when active.
Power Plant 0 / 0 N/A $7,500,000 Generates $150,000/hour when active.


Structures acquired from MissionsEdit

Structure Att/Def
Ability
Proc Other Effects
Medic Bay 0 / 0

Medic

16.40% Chance to heal force; Healing (3), per fight (0,49)
Battle Flag 0 / 0 N/A Generates $2,500/hour when active.
Gunpod 14 / 12

Concusive Blast

44.00% Chance to deal extra concussive damage; Damage 2-4 (3,00), per fight (1,32)
Communications Array 0 / 0 N/A Generates $65,000/hour when active.
Advanced Foundry 0 / 0 N/A Generates $25,000/hour when active
Fusion Power Plant 0 / 0 N/A Generates $200,000/hour when active
Core Driller 0 / 24 N/A Generates $600,000/hour when active
Orbital Cannon 45 / 10

Vaporize

23.81% Damage 2-7 (4,50), per fight (1,07); Prevent enemy infantry from entering battle.
Adytum 0 / 100

Sanctity

Chance to bring 2 Righteous units into battle.
Pantheon 40 / 80

Righteous Zeal Smite

20.00%

100.00%

Chance to control enemy commander; Damage 1-3 (2,00), per fight (2,00).
The Prometheus 0 / 0

Overload Warp Surge

Chance to bring in two Assault
Fission Charge 0 / 0

Blastwave

60% Chance to deal massive damage; Damage 8-22 (15,00), per fight (9,00)


Structures acquired from GiftsEdit

Structure Attack/Defense Other Information
Factory 0 / 0 Generates $10,000/hour when active in force
Missile Pod 20 / 2 Acquisition from gifts? or Boss/Epic Loot?



Structure acquired from Combat RankEdit

Structure Att/Def
Ability
Proc Other Effects
Command Center 16 / 30

Force Force Field

N/A

32.90%

Health (+30); Generates $50,000/hour when active; Prevents enemy armored unit from entering battle.
Xeno Singularis 20 / 60

Encapsulate

57.00% Damage 2-4 (3,00); Chance to jam enemy structure.



Structures acquired from CollectionEdit

Structure Attack/Defense
Ability
Proc Other Effects
Thermite Bunker 16 / 16

Flamethrower

24.90% Chance to cause fire damage; Damage 2-5 (3,60), per fight (0,87).
ComSat 0 / 0

Lock-on

Chance to prevent one unit from being jammed.
Panopticon 25 / 20

Reconaissance

69.18% Chance to bring additional flying unit into battle; Chance to prevent enemy flying unit from entering battle.
Poseidon Engine 40 / 40

Fusion Upgrade

69.00% Damage 2-6 (4,00)
SkyCom Neuro-Core 60 / 60

Omniscience

59.00% Damage 5-12 (8,50); Chance to bring another robotic into battle.
SkyCom 40 / 40

Combat Sentience

59.31%

N/A

Damage 4-12 (8,00), per fight (4,74); Healing (4), per fight (2,37)
Artillery Encampment 0 / 100

Bombardment

Change to deal devastating damage.
Blockade 0 / 100

Perimeter Defense

Chance to deal massive damage against Epic Bosses.
Photonic Shield Generator 0 / 500

Photon Barrier

Chance to reduce damage from each attack.
Mobile Encampment 15 / 70

Massive Rejuvenation

50% Chance to cause major healing vs. Epic Bosses and prevent enemy healing.
Enclave Pylon 0 / 100

Xenoply

50%

Chance to heal for each Xeno unit.

Purifier

10 / 60

Mass Repair

60% Chance to heal massively against Epic Bosses
Tesla Field 100 / 70

EM Overload

50% Chance to cause damage and jam an enemy Structure.

Structure acquired from Boss BattlesEdit

Structure Attack/Defense
Ability
Proc Other Effects
Thermite Bunker 16 / 16

Flamethrower

24.90% Chance to cause fire damage; Damage 2-5 (3,60), per fight (0,87).



Structures acquired from Epic Boss BattlesEdit

Structure Ability Proc Other Effects
Missile Silo 40 / 25

Assault

30.15% Damage 3-9 (6,00), per fight (1,81)
Viral Cluster 70 / 5

Biotoxin

49.00% Healing prevented (8); Jam an enemy infantry.


Structures acquired from War Chips and War PacksEdit

Structure Attack/Defense
Ability
Proc Other Effects
Drop Pod 0 / 0

Rapid Deployment

100.00% Brings additional infantry into battle.
Fortified Extractor 0 / 15

Fortification

26.00% Increase defense by 10%.
Regeneration Bay 0 / 20

Restoration

36.00% Health (+30); Healing (5); Increase defense by 5%.
Blood Emblem 8 / 12

Medic

41.40% Health (+30); Healing (3), per fight (1,24)
Assembly Plant 5 / 20

Rapid Construction

100.00% Bring another Armored unit into battle.
Tesla Cannon 18 / 14

Electrocution

36.67% Damage 1-2 (1,50), per fight (0,53); Prevent enemy armored units from entering battle.
Machine Mill 0 / 40

Assemble Mech (x2)

98.00% Chance to bring 2 robotic units into battle.
Island Launchport 0 / 40

Launchport

Bring an extra Flying unit into battle.
Blood Pool 0 / 40

Dark Spawn

Brings another Bloodthirsty unit into battle.
Warp Tunnel 0 / 40

Rift

100.00% Bring another Xeno unit into battle.
Asylum 30 / 20

Insanity

28.84% Damage 1-2 (1,50), per fight (0,53); Increase attack of Bloodthirsty units by 25%.
Earthquake Generator 34 / 20

Quake

31.20% Damage 2-6 (4,00), per fight (1,25); Prevent enemy assault unit from entering battle.
Harbor Command 10 / 50

Naval Dominance

100.00% Chance to bring another Naval unit into battle.
Petrol Rig 10 / 50

Refuel

31.00%

Generates $1,000,000/hour when active.

Chance to heal for each Naval unit.

Cloning Laboratory 0 / 60

Clone

52.00%

Force Health: +100

Chance to heal (8) and bring another Infantry to battle.

[Old ability: Chance to heal for each active Infantry unit.]

Olympian Monolith 46 / 18

Override Overload

42.00%

34.00%

Prevents enemy robotic from entering battle; Damage 3-5 (4,00).
Sanctuary 50 / 50

Sanctuary

51.00% Healing (8); Chance to bring another Righteous unit into battle.
Bulwark 0 / 100

Pike Shield

72.03% Damage 2-4 (3,00), per fight (2,16)


NotesEdit

  • Proc rates posted where available. Additional testing of units to verify, or to determine rates differing from external sources, may apply. Individual results may vary due to Force position and configuration of Attacker and/or Defender.
  • Thermite Bunker is perpetrated to be available only after collection, however this has not always been the case. See discussion.

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