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Magistrate

The Magistrate

Commanders are the leaders of the player's Force. A Force configuration can have one or more Commanders depending on the Formations available to the player. Commanders are selected according to their unique leadership abilities. Below is a brief comparison of all Commanders available to War Metal players. Each Commander is Unique and a player may only have one of each among their Units.

Units
Commanders
Assault Units
Structures
Force
Formations
Vindicator

Starter Units[]

These commanders may be purchased in the Barracks at any time after starting the game.

Commander Attack/Defense Cost Special Effect
Hirst 1 / 1 $10,000 Health increased by 20.
Cassidy 2 / 1 $10,000 Health increased by 10.
Elena 1 / 2 $10,000 Health increased by 10.


Commanders Acquired from Missions[]

Commander Attack/Defense
Ability
Proc Other Effects
Cynthia 4 / 3 N/A Health (+30)
Sirius 6 / 4 N/A Health (+30)
Anastasia 10 / 11

Rally Cry

39.50%

Health (+90); Rally troops and regain health; Heal (3), per fight (1,19).

Lord Alexander 14 / 10 N/A Health (+100)
Natasha 14 / 16 N/A Health (+130)
General Rygar 15 / 15 N/A Health (+150)
Thadius 24 / 16

Sniper Shot Cover Fire

14.90%

10.70%

Health (+100); Sniper Shot - damage 1-2 (1,50), per fight (0.22); prevents enemy infantry unit from entering battle. Cover Fire - damage 0-1 (0,50), per fight (0,05), Increase Attack and Defense Power by 5%.
Skullkeeper

Robotic

38 / 16

Assault

40.97%

Health (+180); Damage 3-9 (6,00), per fight (2,46)

Brood Mother

Bloodthirsty

70 / 30

Blood Spawn

Health (+250); Chance to bring three Bloodthirsty units into battle.
The Oracle

Righteous

50 / 60

Cleansing Mindblast

74.00%

46.00%

Health (+240); Cleansing - chance to deal damage for each Bloodthirsty unit; Mindblast - damage 2-6
Siege Captain Halcyon 90 / 75

Rally Troops

Health (+250); Chance to bring 4 Assault units into battle.
Attalia

Righteous

90 / 90

Devotion

Health (+300); Chance to heal a huge amount of health.
The Magistrate 22 / 24

Imperial Rage

35.98% Health (+180); Damage 3-9 (6,00), per fight (2,16); Heal 5, Heal per fight (1,80)
Field Marshall Riggs

100 / 80

Technophage

50%

Health (+220); Damage 3-7 (2.,5); Chance to bring 2 Robotic units into battle.

Stavros

100 / 80

Technophage Xeno Disruptor

50%

Health (+220); Damage 3-7 (2.,5); Chance to bring 2 Robotic units into battle; Chance to Jam enemy Xeno unit (50%).

The Empress

Righteous

48 / 55

Purifying Light

60%

Health (+250); Damage 6-18 (7.,2); Chance to Jam 2 Bloodthirsty Units.


Commander Aquired through Combat Rank[]

Commander Attack/Defense
Ability
Proc Other Effects
Mayumi 20 / 18

Rapid Fire

29.73% Health (+120); Damage 4-12 (8,00), per fight (2,38).


Commanders Acquired from the Collection[]

Commander Attack/Defense
Ability
Proc Other Effects
The Butcher

Bloodthirsty

30 / 6

Backstab

46.70% Health (+120); Prevent heal (10), per fight (4,67)
Isabelle 22 / 26

Call to Arms

35.48% Health (+140); Damage 2-7 (4,50), per fight (1,15); Bring another armored unit into battle.
Boris 60 / 30

Iron Fist

Health (+220); Increase Infantry unit damage by 25%.
Siren

Naval

60 / 40

Spitfire
Heroic Resolve

37.00%

N/A

Health (+280); Spitfire - damage 3-9 (6,00); bring another Naval unit; Heroic Resolve - damage PvE 15-45 (30,00)
Vile 80 / 50

Dark Matter Assassinate

49.00%

45.00%

Health (+250); Dark Matter - damage PvP 6-18 (12,00), per fight (5,88); prevents Assault. Assassinate - damage PvP 3-9 (6,00), per fight (2,70); prevents Commander
Maion

Righteous

150 / 150

Glory Shield Zealot Hammer

Health (+320); Glory Shield - prevent 2 units from jamming. Zealot Hammer - jam enemy Commander



Commanders Acquired from War Chips and War Packs[]

Commander Attack/Defense
Ability
Proc Other Effects
Hauser 14 / 11 N/A Health (+120)
Morgan 4 / 12

Force

N/A

Health (+90); Hourly Income increased by 25%.

Bellona 26 / 14

Inferno

36.85%

Health (+150); Damage 3-9 (6,00), per fight (2,21); Grounds enemy flying unit from entering battle.

Duncan 24 / 20

Demolition

30.90%

Health (+150); Damage 2-5 (3,50), per fight (1,08); Prevent enemy structure from entering battle.

Eva 20 / 30

Salvation Force

24.90%

N/A

Health (+160); Salvation - heal (8), per fight (1,99); Increase hourly income by 10%.
Hydraulis 26 / 26

Zeal

27.70% Health (+220); Bring another infantry into battle; Increase Infantry Attack by 50%.
Atlas 28 / 24

Cry of Olympus

25.90% Health (+160); Damage 2-5 (3,50), per fight (0,91); Increase Attack by 25%.
Bianca

Bloodthirsty

26 / 28

Bloodlust

24.70% Health (+160); Damage 3-8 (5,50), per fight (1,36); Prevent enemy commander from entering battle.
Bloody Mary

Bloodthirsty

32 / 26

Rupture

30.60% Health (+200); Damage 2-7 (4,50), per fight (1,38); Bring another bloodthirsty into battle.
Freddie 36 / 32

Fearlessness

36.50% Health (+200); Heal (10), per fight (3,65); Prevents enemy Xeno from entering battle.
Kaya

Bloodthirsty

34 / 34

Gore

45.30% Health (+210); Damage 5-7 (5,00), per fight (2,27); Brings a flying unit into battle.
Malort

Bloodthirsty

38 / 34

Bile

38.70% Health (+240); Damage 2-5 (3,50), per fight (1,35); Heal (4), per fight (1,55); Prevent enemy heal (12), per fight (4,64).
Admiral Helo

Naval

34 / 38

Tactical Advance

40.00% Health (+220); Damage 3-10 (6,50)
Aiko

Robotic

38 / 36

System Shock

54.84% Health (+240); Damage 1-2 (1,50), per fight (0,82); Heal (3), per fight (1,28)
Dalia 38 / 40

Guerilla Tactics

42.70% Health (+240); Damage 4-10 (7,00); Prevent enemy robotic from entering battle.
Ajax 46 / 42

Iron Will

40.00% Health (+280); Damage 2-7 (4,50); Prevent enemy robotic from entering battle.
Raiden 50 / 46

Chainblade
Dark Tempest

40.00%

N/A

Health (+300); Chainblade -Damage 2-4 (3,00); prevent heal (6); Dark-Tempest -Damage 5-22 (15,00) against Epic.
The Surgeon

Bloodthirsty

48 / 48

Ressurection

100.00% Health (+220); Heal (5)
Creed

Robotic

50 / 46

Silent Strike

58.00% Health (+260); Damage 2-4 (3,00); Prevents enemy commander from entering battle.
Ryoko 48 / 50

Sky Morale Crackshot

78.00%

40.00%

Health (+200); Sky Morale - Increases Flying unit damage by 25%; Crackshot - Damage 2-6 (4,00)
Dementia

Bloodthirsty

54 / 48

Asylum

50.00% Health (+200); Chance to deal damage and heal per bloodthirsty unit.
Alaric

Righteous

48 / 55

Blazing Edge

38.00% Health (+250); Damage 4-7 (5,50); Prevents 2 bloodthirsty units from entering battle.
Octane

Robotic

65 / 45

Cybernetics

58.00% Health (+240); Damage 3-9 (3,00), per fight (3,00); Chance to heal for each active robotic unit.
Ascaris

Bloodthirsty

70 / 30

Devouring Mind

Health (+250); Chance to control enemy Bloodthirsty unit.
Vyander

Xeno

50 / 60

Xenosis

48.10% Health (+250); Damage 3-9 (6,00), per fight (2,89); Healing based on number of Xeno units.
Dracorex

Bloodthirsty

55 / 60

Blood Boil Vicious Slash

Health (+260); Blood Boil - Damage PvE 3-7 (5,00), adds Bloodthirsty unit Damage Pve 3-7 (5,00); Vicious Slash - Damage PvE 3-7 (5,00), prevents enemy Structure
Valentina 140 / 20

Coerce

Health (+250); Chance to deal damage; Control enemy Infantry
Dyson 45 / 40

Assault Stasis

38.28%

48.81%

Health (+200); Assault - Damage 3-9 (6,00), per fight (2,30); Stasis - Damage 2-4 (3,00), per fight (4,46); Prevent enemy assault unit from entering battle.



Notes[]

  • Proc rates posted where available. Additional testing of units to verify, or to determine rates differing from external sources, may apply. Individual results may vary due to Force position and configuration of Attacker and/or Defender.


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