Commanders are the leaders of the player's Force. A Force configuration can have one or more Commanders depending on the Formations available to the player. Commanders are selected according to their unique leadership abilities. Below is a brief comparison of all Commanders available to War Metal players. Each Commander is Unique and a player may only have one of each among their Units.
Units |
Commanders |
Assault Units |
Structures |
Force |
Formations |
Vindicator |
Starter Units[]
These commanders may be purchased in the Barracks at any time after starting the game.
Commander | Attack/Defense | Cost | Special Effect |
Hirst | 1 / 1 | $10,000 | Health increased by 20. |
Cassidy | 2 / 1 | $10,000 | Health increased by 10. |
Elena | 1 / 2 | $10,000 | Health increased by 10. |
Commanders Acquired from Missions[]
Commander | Attack/Defense Ability |
Proc | Other Effects |
Cynthia | 4 / 3 | N/A | Health (+30) |
Sirius | 6 / 4 | N/A | Health (+30) |
Anastasia | 10 / 11
Rally Cry |
39.50% |
Health (+90); Rally troops and regain health; Heal (3), per fight (1,19). |
Lord Alexander | 14 / 10 | N/A | Health (+100) |
Natasha | 14 / 16 | N/A | Health (+130) |
General Rygar | 15 / 15 | N/A | Health (+150) |
Thadius | 24 / 16
Sniper Shot Cover Fire |
14.90%
10.70% |
Health (+100); Sniper Shot - damage 1-2 (1,50), per fight (0.22); prevents enemy infantry unit from entering battle. Cover Fire - damage 0-1 (0,50), per fight (0,05), Increase Attack and Defense Power by 5%. |
Skullkeeper
Robotic |
38 / 16
Assault |
40.97% |
Health (+180); Damage 3-9 (6,00), per fight (2,46) |
Brood Mother
Bloodthirsty |
70 / 30
Blood Spawn |
Health (+250); Chance to bring three Bloodthirsty units into battle. | |
The Oracle
Righteous |
50 / 60
Cleansing Mindblast |
74.00%
46.00% |
Health (+240); Cleansing - chance to deal damage for each Bloodthirsty unit; Mindblast - damage 2-6 |
Siege Captain Halcyon | 90 / 75
Rally Troops |
Health (+250); Chance to bring 4 Assault units into battle. | |
Attalia
Righteous |
90 / 90
Devotion |
Health (+300); Chance to heal a huge amount of health. | |
The Magistrate | 22 / 24
Imperial Rage |
35.98% | Health (+180); Damage 3-9 (6,00), per fight (2,16); Heal 5, Heal per fight (1,80) |
Field Marshall Riggs |
100 / 80 Technophage |
50% |
Health (+220); Damage 3-7 (2.,5); Chance to bring 2 Robotic units into battle. |
Stavros |
100 / 80 Technophage Xeno Disruptor |
50% |
Health (+220); Damage 3-7 (2.,5); Chance to bring 2 Robotic units into battle; Chance to Jam enemy Xeno unit (50%). |
The Empress
Righteous |
48 / 55 Purifying Light |
60% |
Health (+250); Damage 6-18 (7.,2); Chance to Jam 2 Bloodthirsty Units. |
Commander Aquired through Combat Rank[]
Commander | Attack/Defense Ability |
Proc | Other Effects |
Mayumi | 20 / 18
Rapid Fire |
29.73% | Health (+120); Damage 4-12 (8,00), per fight (2,38). |
Commanders Acquired from the Collection[]
Commander | Attack/Defense Ability |
Proc | Other Effects |
The Butcher
Bloodthirsty |
30 / 6
Backstab |
46.70% | Health (+120); Prevent heal (10), per fight (4,67) |
Isabelle | 22 / 26
Call to Arms |
35.48% | Health (+140); Damage 2-7 (4,50), per fight (1,15); Bring another armored unit into battle. |
Boris | 60 / 30
Iron Fist |
Health (+220); Increase Infantry unit damage by 25%. | |
Siren
Naval |
60 / 40
Spitfire |
37.00%
N/A |
Health (+280); Spitfire - damage 3-9 (6,00); bring another Naval unit; Heroic Resolve - damage PvE 15-45 (30,00) |
Vile | 80 / 50
Dark Matter Assassinate |
49.00%
45.00% |
Health (+250); Dark Matter - damage PvP 6-18 (12,00), per fight (5,88); prevents Assault. Assassinate - damage PvP 3-9 (6,00), per fight (2,70); prevents Commander |
Maion
Righteous |
150 / 150
Glory Shield Zealot Hammer |
Health (+320); Glory Shield - prevent 2 units from jamming. Zealot Hammer - jam enemy Commander |
Commanders Acquired from War Chips and War Packs[]
Commander | Attack/Defense Ability |
Proc | Other Effects |
Hauser | 14 / 11 | N/A | Health (+120) |
Morgan | 4 / 12
Force |
N/A |
Health (+90); Hourly Income increased by 25%. |
Bellona | 26 / 14
Inferno |
36.85% |
Health (+150); Damage 3-9 (6,00), per fight (2,21); Grounds enemy flying unit from entering battle. |
Duncan | 24 / 20
Demolition |
30.90% |
Health (+150); Damage 2-5 (3,50), per fight (1,08); Prevent enemy structure from entering battle. |
Eva | 20 / 30
Salvation Force |
24.90%
N/A |
Health (+160); Salvation - heal (8), per fight (1,99); Increase hourly income by 10%. |
Hydraulis | 26 / 26
Zeal |
27.70% | Health (+220); Bring another infantry into battle; Increase Infantry Attack by 50%. |
Atlas | 28 / 24
Cry of Olympus |
25.90% | Health (+160); Damage 2-5 (3,50), per fight (0,91); Increase Attack by 25%. |
Bianca
Bloodthirsty |
26 / 28
Bloodlust |
24.70% | Health (+160); Damage 3-8 (5,50), per fight (1,36); Prevent enemy commander from entering battle. |
Bloody Mary
Bloodthirsty |
32 / 26
Rupture |
30.60% | Health (+200); Damage 2-7 (4,50), per fight (1,38); Bring another bloodthirsty into battle. |
Freddie | 36 / 32
Fearlessness |
36.50% | Health (+200); Heal (10), per fight (3,65); Prevents enemy Xeno from entering battle. |
Kaya
Bloodthirsty |
34 / 34
Gore |
45.30% | Health (+210); Damage 5-7 (5,00), per fight (2,27); Brings a flying unit into battle. |
Malort
Bloodthirsty |
38 / 34
Bile |
38.70% | Health (+240); Damage 2-5 (3,50), per fight (1,35); Heal (4), per fight (1,55); Prevent enemy heal (12), per fight (4,64). |
Admiral Helo
Naval |
34 / 38
Tactical Advance |
40.00% | Health (+220); Damage 3-10 (6,50) |
Aiko
Robotic |
38 / 36
System Shock |
54.84% | Health (+240); Damage 1-2 (1,50), per fight (0,82); Heal (3), per fight (1,28) |
Dalia | 38 / 40
Guerilla Tactics |
42.70% | Health (+240); Damage 4-10 (7,00); Prevent enemy robotic from entering battle. |
Ajax | 46 / 42
Iron Will |
40.00% | Health (+280); Damage 2-7 (4,50); Prevent enemy robotic from entering battle. |
Raiden | 50 / 46
Chainblade |
40.00%
N/A |
Health (+300); Chainblade -Damage 2-4 (3,00); prevent heal (6); Dark-Tempest -Damage 5-22 (15,00) against Epic. |
The Surgeon
Bloodthirsty |
48 / 48
Ressurection |
100.00% | Health (+220); Heal (5) |
Creed
Robotic |
50 / 46
Silent Strike |
58.00% | Health (+260); Damage 2-4 (3,00); Prevents enemy commander from entering battle. |
Ryoko | 48 / 50
Sky Morale Crackshot |
78.00%
40.00% |
Health (+200); Sky Morale - Increases Flying unit damage by 25%; Crackshot - Damage 2-6 (4,00) |
Dementia
Bloodthirsty |
54 / 48
Asylum |
50.00% | Health (+200); Chance to deal damage and heal per bloodthirsty unit. |
Alaric
Righteous |
48 / 55
Blazing Edge |
38.00% | Health (+250); Damage 4-7 (5,50); Prevents 2 bloodthirsty units from entering battle. |
Octane
Robotic |
65 / 45
Cybernetics |
58.00% | Health (+240); Damage 3-9 (3,00), per fight (3,00); Chance to heal for each active robotic unit. |
Ascaris
Bloodthirsty |
70 / 30
Devouring Mind |
Health (+250); Chance to control enemy Bloodthirsty unit. | |
Vyander
Xeno |
50 / 60
Xenosis |
48.10% | Health (+250); Damage 3-9 (6,00), per fight (2,89); Healing based on number of Xeno units. |
Dracorex
Bloodthirsty |
55 / 60
Blood Boil Vicious Slash |
Health (+260); Blood Boil - Damage PvE 3-7 (5,00), adds Bloodthirsty unit Damage Pve 3-7 (5,00); Vicious Slash - Damage PvE 3-7 (5,00), prevents enemy Structure | |
Valentina | 140 / 20
Coerce |
Health (+250); Chance to deal damage; Control enemy Infantry | |
Dyson | 45 / 40
Assault Stasis |
38.28%
48.81% |
Health (+200); Assault - Damage 3-9 (6,00), per fight (2,30); Stasis - Damage 2-4 (3,00), per fight (4,46); Prevent enemy assault unit from entering battle. |
Notes[]
- Proc rates posted where available. Additional testing of units to verify, or to determine rates differing from external sources, may apply. Individual results may vary due to Force position and configuration of Attacker and/or Defender.