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Assault Units

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Assault units are obtained through gifts, alliance invitations, Missions, Collection, Boss and Epic Boss battles, Combat Rating, War Chips, and War Packs.

Units
Commanders
Assault Units
Structures
Force
Formations
Vindicator

Assault Units acquired from BarracksEdit

Assault Attack/Defense
Ability
Proc Cost Other Effects
Infantry

Infantry

1 / 1 N/A $250
Infiltrator

Armored Robotic

2 / 2

Concusive Blast

22.40% $10,000 Damage 2-4 (3,00), per fight (0,67)
Hawkeye

Flying

3 / 2 N/A $30,000
Devastator

Armored Robotic

5 / 3

Burst

13.80% $300,000 Damage 2-5 (3,50), per fight (0,48)
Barrage Tank

Armored

6 / 5

Barrage

30.40% $650,000 Damage 1-2 (1,50), per fight (0,46)
Rocket Infantry

Infantry

8 / 5

Burst

21.60% $1,000,000 Damage 2-5 (3,50), per fight (0,76)
Rally Infantry

Infantry

7 / 7 N/A $9,000,000 Force: Health (+20)
Dreadnaught

Armored Robotic

13 / 12

Trample

24.49% $2,500,000 Damage 2-5 (3,50), per fight (0,46)
Artemis Tank

Armored

14 / 15 N/A $4,840,000
Terminator

Armored Robotic

20 / 13 N/A $9,000,000
Marine

Infantry

18 / 18 N/A $6,760,000
Zealot

Infantry

20 / 22 N/A $20,000,000
Dozer Tank

Armored

28 / 28 N/A $75,000,000
Flame Guard

Infantry

25 / 24 N/A $40,000,000

Assault Units acquired from Gifts and Alliance InvitationsEdit

Assault Attack/Defense
Ability
Proc Other Effects
Chopper

Flying

8 / 14 N/A Force: Health (+5)
Bazooka Marine

Infantry

12 / 18

Concussive Blast

31.20% Damage 2-4 (3,00), per fight (0,94)
Expert Infantry

Infantry

2 / 2 N/A Force: Health (+5)
Infantry

Infantry

1 / 1 N/A
Infiltrator

Armored Robotic

2 / 2

Concussive Blast

22.40% Damage 2-4 (3,00), per fight (0,67)
Devastator

Armored Robotic

5 / 3

Burst

13.80% Damage 2-5 (3,50), per fight (0,48)
Imperial Infantry

Infantry

4 / 3 N/A Force: Health (+10)

Assault Units acquired from MissionsEdit

Assault Attack/Defense
Ability
Proc Other Effects
Medic

Infantry

0 / 6

Medic

45.60% Force: Health (+400): Healing (3), per fight (1,37)
Imperial Infantry

Infantry

4 / 3 N/A Force: Health (+10)
Commando

Infantry

10 / 7 N/A Force: Health (+30)
Gun Spyder

Armored Robotic

8 / 11 N/A Force: Health (+20)
Hyperion Prototype

Unique Armored Robotic

14 / 18

Concussive Blast

29.00% Damage 2-4 (3,00), per fight (0,87)

Dread Panzer Armored Robotic

20 / 14

Ionic Blast

11.29% Damage 2-7 (4,50), per fight (0,51)

Drones Flying Robotic

26 / 16 N/A

Neocyte Guard Infantry

30 / 28

Neocyte Barrier

20.90% Damage 1-2 (1,50), per fight (0,31); Chance to increase Defense by 10%.

Orca Naval

32 / 32

Concussive Blast

38.40% Damage 2-4 (3,00), per fight (1,15)

Navy SpecOps Infantry Naval

34 / 34

Sabotage

49.17% Prevents enemy Naval unit from entering battle.

Knight Infantry Righteous

50 / 58

Strike

58.00% Damage 2-6 (4,00)

Daedalus Tank Armored

30 / 16

Ionic Blast

22.93% Damage 2-7 (4,50), per fight (1,03)

Aegis Unique Armored Robotic

20 / 30

Plasma Shield

49.60% Health (+20); Chance to increase total Defense by 10%

Byron Skyfist Flying

20 / 32 N/A Health (+20)

Razor Armored Naval

36 / 34

Heavy Fire

50.62% Damage 3-7 (5,00), per fight (2,53)

Seraph Flying Righteous

58 / 50

Seraph's Shield

50.00% Damage 2-6 (4,00); Chance to increase Defense by 5%.

Peacekeeper Righteous Infantry

65 / 70

Redemption

50% Damage PvP 3-7 (5,00); Heal 5

Vigil Righteous

75 / 60

Flux Blast

50% Bring in a Righteous.

Front Line Warrior Infantry

85 / 50

Demolition

40% Damage 2-5 (3,50) PvP; Prevents Structure from entering battle.

Carbine Infantry

50 / 90

Flurry

50% Damage 1-3 (6,00); Prevents enemy from healing 3

Poseidon Unique Naval

46 / 40

Inferno Tempest

32,30%

46,80%

Inferno - damage 3-9 (6,00), per fight (1,94); chance to ground enemy Flying unit. Tempest - damage 3-7 (5,00), per fight (2,34); Prevents enemy Structure from entering battle.

The Beast Unique Armored Robotic

40 / 60

Heavy Fire Chainblade

40,98%

40,05%

Heavy Fire - damage 3-7 (5,00), per fight (2,05); Chainblade - damage 2-4 (3,00), per fight (1,20); Prevents healing (6), per fight (2,40)

Assault Units acquired by Combat RankEdit

These units become available in the Barracks for purchase once the Combat Rank has been attained.

Assault Attack/Defense
Ability
Proc Other Effects
Tempest

Armored

10 / 4

Sonic Jamming

50.00% Prevents enemy Flying unit from entering battle.
Exterminator

Armored Robotic

16 / 14

Trample

8,80% Damage 2-5 (3,50), per fight (0,31)
Valkyrie

Unique

36 / 24

Concussive Blast Detonation

29,43%

24,88%

Health (+30); Concussive Blast - damage 2-4 (,300), per fight (0,88); Detonation - damage 4-12 (8,00), per fight (1,99)
Goliath

Unique Armored Robotic

36 / 32

Vengeance Rally Cry

35,10%

40,20%

Vengeance - chance to increase Attack by 25%; Rally Cry - heal (3), per fight (1,21)
Nightstalker

Unique Robotic

48 / 38

Assault Battle Roar

49,13%

24,71%

Assault - damage 3-9 (6,00), per fight (2,95); Battle Roar - damage 2-6 (4,00), per fight 0,99); Chance to increase Attack by 10%
Obsidian

Unique Armored

65 / 55

Dark Matter

54.00% Damage 6-18 (12,00); Prevents an enemy Assault unit from entering battle.
Havoc

Unique Infantry

55 / 35

Wrath
Purge

57,24%

24,47%

Wrath - damage 3-9 (6,00), per fight (3,43); Purge - healing (3), per fight (0,76); Chance to prevent an enemy Commander from entering battle.
Rifter

Unique Flying, Armoured

90 / 75

Thunderous Siege

59% Thunderous Siege - damage 2-5x6 (21), per fight (12,4); Chance to deal a massive flurry of damage.

Assault Units acquired through CollectionEdit

Assault Attack/Defense
Ability
Proc Other Effects
Zealot

Infantry

20 / 22 N/A
Cerberus

Unique Robotic Flying

16 / 16

Scramble

25.,62% Chance to prevent enemy Flying unit from entering battle.
Flame Guard

Infantry

25 / 24 N/A
Pelican

Unique Flying

12 / 26

Reinforce

40.69% Chance to bring another Commander into battle.

Orbo Unique Flying

26 / 26

Stasis

60.74% Damage 2-4, (3,00), per fight (1,82); Prevents an enemy Assault unit from entering battle.

ExoDrone Unique Flying Robotic

40 / 25

Exogeny

100.00% Damage 3-7 (5,00), per fight (5,00); Prevents an enemy Commander from entering battle.

Dune Runner Unique Robotic

42 / 36

Assault

30.87% Damage 3-9 (6,00), per fight (1,85)

Gore Crawler Unique Bloodthirsty

40 / 40

Blood Schism

37.93% Damage 2-7 (4,50), per fight (1,71); Chance to heal for each active Bloodthirsty unit.

Pyro Rig Armored

58 / 30

Ignition Immolation

40%

Razor Hawk Unique

46 / 50

Pyros
Brotherhood

41.00%

34.00%

Pyros - dDamage 2-6 (4,00); Brotherhood - damage 3-9 (6,00)

Xeno Mauler Xeno

50 / 50

Magnetic Mind

50% Damage 2-6 (4,00); Chance to control enemy Robotic

Daemon Unique Xeno

50 / 55

Xenology

59.00% Damage 5-12 (8,50); Chance to bring another Xeno unit into battle.

Annelid Mass Unique Bloodthirsty

75 / 55

Parasitic Spores

60.00% Damage PvP 4-12 (8,00), per fight (4,00); prevents Assault

Anvil Armored

60 / 70

Gun Siege

60.11% Damage PvE 10-30 (20,00), per fight (12,02)

Gigas Unique Armored Robotic

80 / 60

Bombardment

39.00% Damage PvP 8-22 (15,00), per fight (5,85)

Dreadship Unique Flying Xeno

70 / 70

Aerial Swirl Launchport

75.00%

100.00%

Aerial Swirl - damage PvP 3-7 (5,00), per fight (3,75); Launchport - brings in Flying unit

Ixnedrone (Repeatable) Xeno

75 / 60

Spineweb

Spinenest

45%

30%

Deal major damage

Tainted Blade Unique Armoured

0 / 100

Bombardment

50% Deal devastating damage.

Tiamat Unique Flying

50 / 30

Gravity Bomb

35.55% Damage 6-18 (12,00), per fight (4,27)

Tremor Wyrm Unique Armored Xeno

55 / 40

Quake Cataclysm

39.52%

49.63%

Quake - damage 2-6 (4,00), per fight (1,58); Prevents an enemy Assault unit from entering battle. Cataclysm - damage 9-27 (18,00), per fight (4,43)

Kraken Unique

60 / 50

Torrent Riptide

40.00%

20.00%

Torrent - chance to deal major damage for each enemy Naval unit; Riptide - damage 9-26 (17,50)

Juggernaut Unique Armored Robotic

55 / 60

Calamity Rend

34.81%

50.27%

Calamity - damage 7-20 (13,50), per fight (4,70); Rend - chance to bring another Robotic into battle.

Xeno Mothership Unique Flying Xeno

60 / 60

Hunter Missiles Obedience

41.00%

79.00%

Hunter Missiles - damage 2-4 (3,00); Prevents enemy Flying unit from entering battle. Obedience - damage 5-15 (10,00); Chance to control an enemy Assault unit.

Titan Unique

80 / 75

Flames of Magmos Crushing Blow

49.00%

39.00%

Flames of Magmos - damage 8-22 (5,00); Chance to deal extra damage on enemy Armored units. Crushing Blow - damage 4-12 (8,00); Prevent 2 enemy Structures from entering battle.

Gun Raven Unique

80 / 80

Panzerfaust Brotherhood

48.00%

N/A

Panzerfaust - damage PvE 11-33 (22,00); Brotherhood - damage 9-22 (15,00)

Blitz Unique

75 / 80

Barrier Shock

70.00% Chance to deal damage for each reinforced enemy unit

Lernaean Hydra Unique

250 / 800

Hydra Shield Guardian Lance

50%

60%

Hydra Shield: Chance to increase Defense by 25%.

Guardian Lance: Chance to deal massive damage.

Assault Units acquired from Boss BattlesEdit

Assault Attack/Defense
Ability
Proc Other Effects
Barrage Tank

Armored

6 / 5

Barrage

30.40% Damage 1-2 (1,50), per fight (0,46)
Rocket Infantry

Infantry

8 / 5

Burst

21.60% Damage 2-5 (3,50), per fight (0,76)
Dreadnaught

Armored Robotic

13 / 12

Trample

24.49% Damage 2-5 (3,5), per fight (0,86)
Artemis Tank

Armored

14 / 15 N/A
Terminator

Armored Robotic

20 / 13 N/A
Marine

Infantry

18 / 18 N/A
Dread Panzer

Armored Robotic

20 / 14

Ionic Blast

11.29% Damage 2-7 (4,50), per fight (0,51)
Drones

Robotic Flying

26 / 16 N/A
Flame Guard

Infantry

25 / 24 N/A
Daedalus Tank

Armored

30 / 16

Ionic Blast

22.93% Damage 2-7 (4,50), per fight (1,03)
Bonestalker

Bloodthirsty Infantry

28 / 24

Siphon

48.23% Damage 1-2 (1,50), per fight ((0,72); Healing (2), per fight (0,96)
Mech Walker

Robotic

30 / 26

Heavy Fire

25.40% Damage 3-7 (5,00), per fight (1,27)

Assault Units acquired from Epic Boss BattlesEdit

Assault Attack/Defense
Ability
Proc Other Effects
Dread Panzer

Armored Robotic

20 / 14

Ionic Blast

11.29% Damage 2-7 (4,50), per fight (0,51)
Drones

Flying Robotic

26 / 16 N/A
Scorpion 40 / 35 N/A
Bolide Walker 40 / 40

Strike

40.00% Damage 2-6 (4,00)
Mech Walker

Robotic

30 / 26

Heavy Fire

25.40% Damage 3-7 (5,00), per fight (1,27)
Dominated Hatchlings

Flying Xeno

34 / 30

Leech

34.40% Damage 1-4 (2,50), per fight (0,86); Healing (3), per fight (1,03)
Sabre 40 / 35

Rapid Fire

14.67% Damage 4-12 (8,00), per fight (1,17)
Immortal 25 / 45

Fortification

38.04% Increase Defense by 10%.
Reaper

Flying

36 / 34

Hunter Missiles

43.30% Damage 2-4 (3,00), per fight (1,30); Prevent enemy Flying unit from entering battle.
Chimera

Armored Xeno

38 / 38

Inferno

30.25% Damage 3-9 (6,00), per fight (1,81); Chance to ground enemy Flying unit.
Hornet

Robotic Flying

40 / 40

Strike

44.61% Damage 2-6 (4,00), per fight (1,78)
Xeno Interceptor

Flying Xeno

42 / 40

Wrath

36.33% Damage 3-9 (6,00), per fight (2,18)
Ravager

Bloodthirsty

46 / 42

Hemorrhage

51.00% Prevent healing (10); Chance to deal damage for each enemy Infantry.
Barracuda

Naval

50 / 42

Subsurface Launch

50.00% Damage 2-6 (4,00), per fight (2,00); Prevents enemy structure from entering battle.
Photon Walker

Robotic

48 / 45

Quantize

58.01% Damage PvP 2-4 (3,00), per fight (1,74); Damage PvE 6-18 (12,00), per fight (6,96)
Ion Strykers

Flying

65 / 40

Smite

100.00% Damage 1-3 (2,00), per fight (2,00)
Sand Crawler

Armored

60 / 60

Wrath

51.00% Damage 3-9 (6,00)

Assault Units acquired through War Chips, Bonuses, and War PacksEdit

Assault Attack/Defense
Ability
Proc Other Effects

Zealot Infantry

20 / 22 N/A

Exterminator Armored Robotic

16 / 15

Trample

8.80% Damage 2-5 (3,50), per fight (0,31)

Stormrunner Unique

26 / 20

Gun Hail

3.78% Damage 2-5 (3,50), per fight (0,83)

Hyperion Armored Robotic

16 / 12 N/A Force: Health (+16)

Cyclone Flying

20 / 12

Stasis

25.42% Damage 2-4 (3,00), per fight (0,76); Prevents enemy Assault unit from entering battle.

Exosoldier Infantry

14 / 20

Cover Fire

31.02% Damage 0-1 (0,50), per fight (0,16); Chance to increase total Attack and Defense Power by 5%.

Impulse Walker Armored Robotic

24 / 18

Ion Storm

33.84% Damage 2-5 (3,50), per fight (1,18); Prevents enemy Robotic unit from entering battle.

Sawblade Infantry

32 / 14

Chainblade

29.00% Damage 2-4 (3.00), per fight (0,87); Prevent healing (6), per fight (1,74)

Hunter Robotic

26 / 22

Incinerate

Damage 3-8 (5,00); Chance to increase Attack by 5%.

Marauder Armored

30 / 20

Onslaught

22.40% Damage 1-2 (1,50), per fight (0,34); Chance to increase Attack of Assault units by 5%.

Plague Duster Flying

27 / 24

Biohazard

26.00% Damage 1-2 (1,50); Prevent healing (10)

Vampire Robotic Bloodthirsty

31 / 26

Leech

40.44% Damage 1-4 (2,50), per fight (1,01); Healing (3), per fight (1,21)

Sneaky Brute Infantry

60 / 30

Flurry

53/05% Prevent healing (3); Damage PvP 1-3 (6.00), per fight (3,18)

Grinder Armored

33 / 28

Aftershock

31.36% Damage 1-4 (2,50), per fight (0,78); Prevents enemy Structure from entering battle.

Vorpal Tank Armored

34 / 28

Atomize

15.88% Damage 2-7 (4.50), per fight (0,71); Prevents enemy Infantry from entering battle.

Hydra Armored

38 / 30

Heavy Fire

30.69% Damage 3-7 (5,00), per fight (1,51)

Shell Stalker Flying

38 / 30

Piercing Shot

34.30% Chance to deal damage for each enemy Armored unit.

Tremor Hunter Armored

36 / 32

Seismic Blast

48.28% Damage 2-7 (4,50), per fight (2,17); Prevents enemy Xeno unit from entering battle.

Marksman Infantry

38 / 34

Ballistic Sniper

30.00% Damage 2-6 (4,00), per fight (1,20); Prevent enemy Armored unit from entering battle.

Wing Stalker Flying

36 / 36

Thermal Seekers

35% Chance to deal damage for each enemy Flying unit.

Hydroblade Naval

36 / 36

Strike

49.00% Damage 2-6 (4,00)

Gunjack Unique Infantry

38 / 36

Gun Chain

74.10% Damage 4-10 (7,00), per fight (5,19); Prevent enemy Infantry unit from entering battle.

Echo Hunter Naval

40 / 34

Torpedo

40.00% Damage 2-5 (3,50); Prevents enemy Naval unit from entering battle.

Aquabat Infantry Naval

35 / 40

Subsurface Blast

34.01% Damage based on number of Naval units in Force.

Piranha Xeno Naval

36 / 38

Siphon
Feeding Frenzy (x3)

49.00%

50.00%

Siphon - damage 1-2, (1,50); Heal (2); Feeding Frenzy - damage 1-2 (1,50)

Shock Grunt Infantry

42 / 32

Slaughter

39.00% Chance to deal damage for each enemy Infantry unit.

Quad Walker Armored Robotic

40 / 35

Mounted Strike

40.00% Damage 2-7 (4,50)

Phaser Armored

46 / 38

Phase Shift

40.00% Damage 2-5 (3,50); Chance to bring another Armored unit into battle.

Hornet Drones Robotic Flying

46 / 40

Slingshot
Swarm (x3)

45.00%

40.00%

Slingshot - damage 2-6 (4,00); Swarm - damage 1-3 (2,00)

Jet Trooper Flying Infantry

46 / 40

Pinpoint

40.00% Damage 2-6 (4,00); Change to bring another Flying unit into battle.

Cannon Walker Armored Robotic

44 / 44

Hammer Drop

40% Chance to deal damage for each enemy Structure.

Trident Armored Naval

44 / 44

Bolt

50.00% Damage 2-6 (4,00); Prevent enemy Armored unit from entering battle.

Abomination Bloodthirsty

48 / 44

Frenzy

61.00% Damage 3-7 (5,00)

Arc Trooper Infantry

46 / 48

Shock Seige Shock Assault (x3)

45.00%

N/A

Shock Siege - damage PvE 2-6 (4,00); Shock Assault - damage 3-7 (5,00)

Moloch Bloodthirsty

45 / 50

Terror

39.02% Damage PvP 2-4 (3,00), per fight (1,17); Change to Jam enemy Assault unit.

Trap Setter Robotic

30 / 65

Magna-Web

51.02% Damage PvP 2-4 (3,00), per fight (1,53); Prevents Assault unit from entering battle.

Hatchet Flying Bloodthirsty

48 / 48

Spinblade

38.00% Damage 6-16 (11,00)

Spine Crawler Xeno

50 / 48

Spine Flurry Thorn Flurry

41.20%

50.00%

Spine Flurry - damage 2-6 (4,00), per fight (1,64); Thorn Flurry - damage 1-3 (2,00), per fight (1,04); Healing Prevented 5, per fight (2,60)

Hierophant Righteous

40 / 60

Conviction

51.00% Damage 4-7 (5,50); Healing (4)

Blinding Apprentice Xeno

50 / 50

Devastating Blow

49.02% Damage PvP 4-10 (7,00), per fight (3,43)

Brood Walker Bloodthirsty

55 / 50

Blood Seekers

50% Change to prevent healing.

Phoenix Flying Xeno

55 / 50

Aerial Blast

50.00% Damage PvP 3-7 (5,00), per fight (2,50)

Spectre Xeno

50 / 55

Xenophase

50.00% Damage PvP 2-4 (3,00), per fight (1,50); Chance to prevent unit from being jammed.

Auger Tank Armored

45 / 60

Destructive Beam

50.02% Damage PvE 6-18 (12,00), per fight (6,12); Prevent Healing 8, per fight (4,08)

Gravity Tank Xeno Armored

60 / 45

Gravitron Wave

50.00% Damage PvP 1-3 (2,00), per fight (1,00); Damage PvE 8-22 (15,00), per fight (7,50)

Thrasher Flying

65 / 40

Stormshadow

58% Damage PvP 2-4 (3,00); Damage PvE 5-15 (10,00)

Revolver Robotic

55 / 55

Gunswarm

55.00% Damage 3-9 (6,00)

Cupid Armored

50 / 60

Bioshock

Chance to deal damage; change to Jam a Bloodthirsty unit.

Manta Flying

60 / 50

Bulletswarm

35% Prevent Healing 3; Damage PvP 2-4 (9,00); Deal damage 3 times

Heartripper Bloodthirsty

60 / 50

Bloodfest

40% Chance to deal damage, prevent healing, and heal.

Groteske Unique Bloodthirsty

40 / 70

Flak Burst

50% Damage based on number of Flying units.

Enclave Warlord Xeno

60 / 50

Summon

45.99% Damage PvP 2-6 (4,00), per fight (1,84); Bring another Xeno unit into battle.

NotesEdit

  • Proc rates posted where available. Additional testing of units to verify, or to determine rates differing from external sources, may apply. Individual results may vary due to Force position and configuration of Attacker and/or Defender.

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